#include "AIBase.h"
#include <wx/string.h>

long AIBase::_COUNTOR=0;

AIBase::AIBase()
{
AICaption=wxT("AIBase");
_COUNTOR++;
}

AIBase::~AIBase()
{
   _COUNTOR--;
    //dtor
}
wxString AIBase::getName()
{
return AICaption;//+wxString(",Id:")+GetId();
}

IMPLEMENT_DYNAMIC_CLASS(AIBase, wxObject);
//doubleball* AIBase::tellMe(wxString term)
//{
//  return NULL;
//}


